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Target Locked!A Review of Apache, The Combat Helicopter SimulationTrey Murff
The installation of Apache is straight forward and gives you the choice of Min (25MB Disk Usage), Med (50MB Disk Usage), or Max (65MB Disk Usage). I initially did a minimum installation and shortly decided to change to the Max installation. My system, a 486DX2/80 with 12MB RAM and a 2x Cdrom, took too long loading on the Min installation. After reinstalling at Max and running smartdrv with 1024 cache, the missions' loading times were cut by at least two thirds. The simulation supports Thrustmaster, CH Products, and Gravis controls. This includes flight sticks, throttles and rudder pedals. The game also comes with pre-done configuration files for the different controllers. These were ok, but like usual I modified mine to make it more intuitive (at least for me :).
Apache also supports 2 flight models: Realistic and Arcade
mode. It is much more difficult to actually fly into the
ground in Arcade mode than it is in Realistic.
What's most impressive about Apache is the attention to detail. Not screen detail necessarily (although it plays well in 640x480 on my system) but the detail of the simulated environment. There are ground vehicles of all kinds moving about, friendly and enemy aircraft entering the area, tanks shooting at other tanks, and you even have to distinguish between friendly and enemy forces. You get the feeling you are actually part of the battle. It's great!
The graphics are good and I am impressed with the speed at
which it runs in 640x480.
Apache models having a gunner on board. You can switch between the pilot and gunner positions or play as a team with someone over a modem or IPX network. The gunner looks through a TADS eyepiece(virtual of course :) and can aim the weapons independent of the flight path. The TADS has different zoom modes that unfortunately need some work. The effect of the zoom is one you would expect moving the view point not one of increasing magnification. What this allows you to do is look through hills. If you are hovering in front of a hill (where you can't see the other side) enter TADS and zoom in. Now you are able to see units on the other side. I also tried two player Apache over the modem and over the Internet with a program called Kali. Two player over the modem was very choppy (even with both of us setting details all the way down). The pilot/gunner and leader/wingmen options were fun but only for a short while. With the chop and the fact that you can not chat with the other players (at least I was unable to discern a way), we quickly lost interest. I heard in the flight sims news group that 57,600 Direct Connect works pretty good but I have not tried it myself. I would expect that IPX would give you the best chance of a playable game(Doh!), and I look forward to trying Apache at our next local drag-your-PC-to-Tom's-house network computer gaming party :)
Enjoy Apache and make sure you check it out in realistic mode. It's a BLAST!
Gamer's Zone Scorecard
System Requirements:
SYSTEM REQUIREMENTS.
Breakdown:Fun Factor 4 Graphics 3 Sound 4 Interface 3 Replayability 3 Overall Score:
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