One of the most exciting times in my life was the time I spent in the US Navy. I was able to see the world from Hong Kong to Egypt, with many stops at ports in-between. One of my duty stations was in Pearl Harbor, Hawaii. That was the same Pearl Harbor where World War II started, the "day of Infamy" Pearl Harbor. I both took for granted the historical significance of the place, and the beauty of it. And it did give me a life long interest in military history and tactics, especially the naval battles of the South Pacific. The game now under review, Carriers at War II (CAW II), is a very accurate portrayal of carrier warfare in World War II and allows one to recreate the major campaigns of the South Pacific during that war.
As the name implies, this is the second version of this game. Carriers at War was originally released in 1992, and this version in early 1994. There is also a construction kit available, but this review will focus on the latest version, which includes both actual and hypothetical scenarios. So let us get started.
This game is a strategy game involving fleet carrier operations in Southeast Asia from 1936 to 1945. It is a strategy game, in that the action is based on pre-planned moves and strategies, rather than bang-bang-shoot'em up movements. Winning or losing doesn't necessarily mean having the most ships and planes left at the end of the game, but whether the objectives of the scenario were met or not met. There are a total of 13-16 scenarios included in all 3 games, with 6 new ones being added for CAW II. Each scenario has several "what-if" situations, and no scenario plays the same way twice. The player has the option of playing either the Allied or Axis side, and can control all or part of the chosen side. Included scenarios feature the Battles of Midway, Leyte Gulf, Okinawa, and Pearl Harbor. Hypothetical scenarios include Operation Olympic, the invasion of Japan in 1946; Plan Orange, (what if the war started in 1936); and (my favorite), the Final Countdown (what would happen if the nuclear carrier USS Nimitz CVN68 appeared north of Hawaii on December 6, 1941). This last scenario was based on a film of the same name starring Kirk Douglas.
Game play is relatively easy. You select a scenario, and then choose a side. You can choose to command all or part of your side, with the computer picking up the slack. Each scenario has preset objectives, and a time line to complete them in. Time clicks by on the clock in the game, and the map updates itself automatically with respect to ship and aircraft movements. It then becomes your task to complete those objectives, while denying the opposing forces theirs. For example, in the Pearl Harbor scenario, it is the Japanese objective to complete the surprise attack and get away undetected. It is the US objective to not let that happen. The results are history now. But here is your chance to change it.
The graphics in the game are okay, for a game of this sort. The game really does not rely on graphics to provide it's enjoyment. There are well-drawn SVGA pictures of all the ships and planes portrayed in the game. The maps are historically and geographically correct, which is something the military did not have during the second world war. There is limited animation, and the sound is limited to bombs going off and guns firing. But, as I said before, the attraction to this game is the mental challenge, not the flashy graphics.
The mechanics of game play are very straight forward and not difficult to learn. The included documentation contains a tutorial of one of the scenarios, which can help overcome any rough spots in game play. The documentation is a weak point, as it tends to lean toward the statistical side of the game. But since this game is only available, to my knowledge, on floppy and not CD, it is understandable to put this data in writing, and not waste the disk space. It would be nice to have more nuts and bolts documentation on the actual battles that occur in the game, but the in-depth bibliography will point one in the right direction for more reading if it is desired.
There are no real drawbacks to this game, in my opinion. It is a dos-based program, and Windows is not required, although I ran it under both Windows 3.11 and Windows 95 with no problems. The sound is limited, but I found what was there was distracting and eventually turned it off altogether. Installation was very straight forward, and no problem. There were no crashes of the program during testing. Altogether a very stable program.
If you are interested in war games, I would classify this as a must have. It can be played in an hour or two, and is not very complicated to learn. It would be excellent for someone who is wanting to see if this type of game is for them or not.
Gamer's Zone Scorecard
Product:
Carriers at War II
Company:
Strategic Studies Group PO Box 30085 Pensacola Florida 32503-1085 phone : 904.469.8880 fax : 904.469.8885
Cost:
$49.95
System Requirements:
IBM: 386 dx or greater; DOS 5.0 or greater, 2mb of extended or expanded ram; Hard drive with at least 7mb ; 3.5" floppy; 640x480x256 color display; mouse; sound card optional Macintosh: any color Mac with 256 color display; Hard drive with 7mb free