|
|
|
|
|
SEGA Challenges Windows 95 Racing GamesA Review of Daytona USA |
|
|
by Susan DavisSEGA has released a beta version of its new Daytona USA racing program
for review. While the program does a good job of porting its popular
arcade and game machine version to the PC, it far from taps the
potential inherent in the PC. While SEGA enthusiasts who have a home
computer will enjoy playing the familiar game on their PC, Daytona USA
has little new to offer to the PC game market.
Like most racing games, Daytona offers a variety of basic options for
the different levels and types of players. When you start a new game,
you can set options for three different levels of difficulty in the
tracks, and four different cars -- two with manual transmission and
two with automatic transmission. You can change between five levels of
difficulty for the game, and set the difficulty level for the
computer-controlled enemy cars. You also can change the quality of the
graphics display between two settings, which may improve speed and
handling on slower machines.
The game requirements are pretty steep, like many Windows 95 games.
However, what you get for that requirement seems pretty limited. Even
in PC mode, the game seems little more than a simple driving game. The
four different “cockpit” views don’t vary much, and there is not much
realism in the different views.
However, the graphics for the tracks and the scenery is pretty good.
It’s not as good as I would have expected in 32K colors, but it is
reasonable, and it doesn’t seem to detract from the smoothness of the
game much. Still, decent graphics in a simplistic game just doesn’t
seem worth the trade-off.
One feature that is nice for beginning players is that the car crashes
don’t end your game. All they do is slow you down. If you crash really
hard, you can flip the car, which is pretty fun to watch once or
twice, but, like many games, it is boring after the seventh or eighth
crash in a short while. If you are an expert player, you might find
the simple model of the racing game a bit boring, but the courses at
least become more challenging, which may make the game interesting for
longer.
I also had a bit of trouble with the controls. Daytona seems a bit limited in its control mechanisms. If you have a PC gamepad or a SEGA controller, you’ll do fine, but my special driving controller, complete with steering wheel, refused to work with Daytona, even though it works fine under Windows 95. However, Daytona USA is a beta version, and additional functionality may be added with the production release. The sound effects are okay, but, again, nothing special. There is
little variation in the effects, and the music, while upbeat, is
little more than the standard arcade fare. Also, even though the
entire game installs to the hard drive, you have to put the CD in to
get any sound.
Daytona sports two main options: Arcade and PC selections. However, in
switching between them, I couldn’t really find any difference. If I
was more familiar with the arcade version, I might be able to come up
with some idea, but it really doesn’t seem any different. In fact,
very little about Daytona USA seems different.
If you just like racing around the track, watching the clock, avoiding other cars, and trying to beat your record or win the race, you’ll probably enjoy Daytona USA just fine. But if you’re looking for a truly Windows 95 rendition of a racing game, Daytona USA barely even fits the profile of a Windows 95 game. Yes, it runs well under Windows 95, but that hardly makes it a “Windows” game. Manufacturers have already produced the whole gamut of Windows and Windows 95 racing games, and many have more features and more functionality than this basic SEGA conversion. |
|
||
|
|
Product: |
Daytona USA
|
|
|
Company: |
SEGA Entertainment 255 Shoreline Drive, Suite 400 Redwood City, CA 94065 415-508-2800 415-802-3297 (fax) |
|
|
Requirements: |
IBM: Pentium 90 or faster (Pentium 133 recommended),
8 MB of RAM (16MB recommended), CD-ROM, 25MB of free hard drive space,
32,768 colors, Windows 95. Macintosh: None Specified |
|
|
Breakdown: |
ENTERTAINMENT VALUE 3 GRAPHICS 4 SOUND 3 INTERFACE 3 Replayability 3 Retail price Unknown, Review of Beta Version |
|
|
Overall Score: |
|
|
|
Copyright © 1997 InfoMedia. All rights reserved worldwide. |