| It's Back.....A Review of Riven: The Sequel to MystRich Cunningham
"The Godfather, Part II". "Return to Peyton Place". "King's Quest ___ "(insert number here). "Men of Boys' Town".
So why is the subject of sequels under discussion here and now. Very simple. The most eagerly awaited and most anticipated computer game of the past few years (and quite possibly of all time) made it's world wide debut on Halloween Day, 1997 (also known as October 31). The name of the program is Riven, and it is the follow up to the software classic Myst. The game Myst had a very simple premise: as a player, you are dropped onto an island with no idea how you got there, why you are there, and what you are supposed to do now that you are here. First released in 1994, it has for the past 3 years consistently ranked at the top of the gaming charts, and, until recently, avoided the price-marked-down bins at local software stores. What set Myst aside from other games of its genre were the graphics, the sounds, and the puzzle elements that comprised the plot.
Game play for Riven is accomplished via mouse control, with limited keyboard interface. You move the mouse pointer the direction you want to move, and click. To go forward, put the cursor near the center of the screen; to go left, put it to the left side of the screen, and so on. If is also possible to look up and down, and to also move up and down. Manipulations of objects are accomplished using the mouse as well, and drag-and-dropping does moving the same object (but only if it wants to move, you understand). Keyboard commands are limited to mostly saving and restoring games, which can also be accomplished using the task bar menu. The high points of the game, to me, are the graphics and the sound. The scenery is very beautifully rendered in 3D, almost to a photographic quality. There is ample resolution to see even the tiniest details, both in the landscape and the machinery. The cinematic sequences are seamlessly integrated into the program in such a way as to be almost unnoticeable. The sound is so realistic that it gives a very you-are-there feeling, just like Myst did. You can hear the wind blowing, the waves rolling in, and I swear there was even a seagull or two. The puzzles that are, in my opinion, more complicated than the ones in the predecessor, but can be solved without too much difficulty. The 5-CD ROM program was easily installed. In the PC version, there are two installation programs, one for systems with CPU's less than 166mhz, and one for CPU's greater than 166mhz. DirectX is also required, but is included as part of the installation process. The Macintosh version requires QuickTime 2.5 and is also included as well. It ran with no problems, and no system lockups. There are some abbreviated troubleshooting tips in the enclosed manual, along with support addresses and phone numbers.
So if you are coming to this game with the intent of spending a few hours whipping up on the bad guys, and solving a few easy puzzles, you are in for a surprise. But if you are looking for a mentally stimulating, cerebrally challenging game that can leisurely be solved, then this is the game of the year for you. It is one that can truly be said of, "it was worth the wait".
Gamer's Zone Scorecard
System Requirements: Windows CD-ROM System Requirements: Macintosh CD-ROM System Requirements:
Breakdown:Fun Factor 5 Graphics 4 Sound 4 Interface 4 Replayability 4 Overall Score: ![]() |