| Take Command of a Virtual NFL Team!A Review of Total Control FootballJason Bednarik
Fourth down and seven to go. Thirty-five yards from the end zone. This next play will decide whether your team loses it all or goes on to the playoffs. Should you kick for the field goal or have your quarterback execute a button-hook? You send the kicker out for the game-saving field goal. What's this? Oh no, the kicker missed the field goal! You put a rookie on the field! This could just be one of the many outcomes of a game in Total Control Football. In this game, you are the owner and manager of the team. Hire or fire staff members as you please. You choose the strategies. Trade or release players. You call the plays. In Total Control Football, you call all the shots. The graphics on Total Control Football are almost what you'd expect from other popular sports titles. With the absence of 3D, the quality and ability to see the playing field are good. At some times, changes in color switching occurred, but it was most likely due to the video card or Windows 95 anomolies. Even weather variables can be set to vary the types of games you can play.
As far as playability is concerned, Total Control Football is not actually about playing each game separately, but rather it focuses on the season as a whole. The approach taken is not winning or losing each individual game, but using a combination of winning and losing in a grand strategy to claim victory in the Superbowl. The controls are not fine-tuned for complete accuracy of each individual player, nor are "signature plays" or unique moves programmed into big-name team members. After all, the exact nature of a given player is not the most important thing. Utilizing all of your team's assets and using them to win the season is what Total Control Football is all about.
Gamer's Zone Scorecard
System Requirements: IBM compatible PC with Pentium 90Mhz or higher CPU,
Breakdown:Fun Factor 4 Graphics 4 Sound 3 Interface 3 Replayability 5 Overall Score: ![]() |