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TWIST AND SHOUT!A Review of Whiplashby Mark W. Frantz
Whiplash is no ordinary racing game. There are several features found in this game not found elsewhere, and these help to make it a unique product, a rarity in this topsy turvy world we call PC Games. The most notable feature, which is perhaps the most redeeming factor of Whiplash, is the ability to play over a network, with up to 16 DIFFERENT PEOPLE. That's right, 16. Mind you, I don't have 16 friends, but if I did, boy what fun would we have! This feature allows for unlimited replay ability, and gives Whiplash a slight edge over some competitors. A third unique feature is the ability to race cooperatively with another player or computer racer. You can give him orders, including win the race, destroy other cars, and block other cars. This is the first time I have ever seen this feature, and it is therefore certainly unique and interesting. Beyond these features, Whiplash operates pretty much like any other racing game of its kind. The game features 16 different tracks, each with their own mix of jumps, twists, and loops. Some are devilishly difficult to win at no matter what you're driving, others depend solely on your car. Speaking of cars, you have eight to choose from, each with their own advantages and disadvantages. Which one is best depends on the driver, as each player has his own style of racing. Points are awarded for placings, kills, and fastest laps. For instance, I could come in last but have the fastest lap and a couple of kills and still do reasonably well for the race. It's not setup so that you must win every race to win the tournament. The graphics are pretty much standard fare, and chances are you'll have to run the game in VGA mode, since SVGA mode, although pretty, was choppy even on my Pentium 100. The VGA mode, although pixelicious, still provides the greatest ease of use. Sound effects are decent as well, with the engine noises and, of course, the annoying announcer who never seems to have something nice to say. (Of course, I'm not that good at it, so I can't blame him.) The game can be controlled through a variety of peripherals, including keyboard, mouse, joystick, gamepad, and whatever else you can think of. Personally, I preferred my old two button joystick.
Gamer's Zone Scorecard
System Requirements:
A 486 with 33 MHZ or faster processor, Double
Breakdown:Fun Factor 5 Graphics 5 Sound 4 Interface 4 Replayability 5 Overall Score:
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